
Adam Bilbaeno
Game Designer // Developer
Skills
- Systems Design
- Procedural Generation
- Level Design
- Physics Simulation
- Procedural Animation
- Combat & Movement
- Networked Multiplayer
- UX
Tools
- Unity
- C#
- Blender
- PhysX
- FMOD
- Lua
- .NET
- React
Experience & Education
2022 – 2026
Game Designer
Nifty Island
Responsible for designing and developing the CCC - Character, Controls, and Camera
- Game Design
- Unity
- C#
- Systems Design
2020 – 2022
Solo Developer
Fuel State
My passion project and bridge into a career in Game Development
- Unity
- C#
- Blender
- Game Design
2017 – 2022
Business Analyst, Customer Success Manager
Juni Learning
Managed a team of Customer Success representatives while developing and refining the processes they use.
2015
B.S. in Computer Science
University of Oregon
2013 - 2016
Systems Administrator
University of Oregon Athletics Dept.
While completing my undergraduate degree, I worked full time as a Systems Admin at U of O.