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Adam Bilbaeno

Game Designer // Developer

Skills

  • Systems Design
  • Procedural Generation
  • Level Design
  • Physics Simulation
  • Procedural Animation
  • Combat & Movement
  • Networked Multiplayer
  • UX

Tools

  • Unity
  • C#
  • Blender
  • PhysX
  • FMOD
  • Lua
  • .NET
  • React

Experience & Education

2022 – 2026

Game Designer

Nifty Island

Responsible for designing and developing the CCC - Character, Controls, and Camera

  • Game Design
  • Unity
  • C#
  • Systems Design

2020 – 2022

Solo Developer

Fuel State

My passion project and bridge into a career in Game Development

  • Unity
  • C#
  • Blender
  • Game Design

2017 – 2022

Business Analyst, Customer Success Manager

Juni Learning

Managed a team of Customer Success representatives while developing and refining the processes they use.

2015

B.S. in Computer Science

University of Oregon

2013 - 2016

Systems Administrator

University of Oregon Athletics Dept.

While completing my undergraduate degree, I worked full time as a Systems Admin at U of O.